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	<title>Comments on: Why no hugs?</title>
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	<description>Social Game Artificial Intelligence</description>
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		<title>By: zoombapup</title>
		<link>http://mindflock.com/2009/10/why-no-hugs/comment-page-1/#comment-36</link>
		<dc:creator>zoombapup</dc:creator>
		<pubDate>Wed, 06 Jan 2010 16:23:28 +0000</pubDate>
		<guid isPermaLink="false">http://mindflock.com/?p=45#comment-36</guid>
		<description>Time for a new blog post on this.</description>
		<content:encoded><![CDATA[<p>Time for a new blog post on this.</p>
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		<title>By: Melody</title>
		<link>http://mindflock.com/2009/10/why-no-hugs/comment-page-1/#comment-35</link>
		<dc:creator>Melody</dc:creator>
		<pubDate>Wed, 06 Jan 2010 15:39:25 +0000</pubDate>
		<guid isPermaLink="false">http://mindflock.com/?p=45#comment-35</guid>
		<description>This also does not take into account subcultures within cultures and the difficulty of animating those. For example: In my group of friends, touchy-feely is the way to go. It&#039;s not uncommon to see a female or male go to greet another female or male with a sensual massage of the butt. Big hugs, big kisses, and just random behavior that in social public contexts of America (where I live) would be unnacceptable.&lt;br&gt;&lt;br&gt;If one can&#039;t possibly animate something like a hug, or a kiss, without it failing, how you animate more explicit emotives of the body? A massage for example? If one could animate these physical emotions with some degree of accuracy, it is my belief that one would have a game or program that exceeds others on a graphical and emotional standpoint.&lt;br&gt;&lt;br&gt;You&#039;re right, people don&#039;t spin on the spot. Instead, they plop down on the couch, wave to someone to join them, and stare them in the eyes as they converse.&lt;br&gt;&lt;br&gt;- Melody</description>
		<content:encoded><![CDATA[<p>This also does not take into account subcultures within cultures and the difficulty of animating those. For example: In my group of friends, touchy-feely is the way to go. It&#39;s not uncommon to see a female or male go to greet another female or male with a sensual massage of the butt. Big hugs, big kisses, and just random behavior that in social public contexts of America (where I live) would be unnacceptable.</p>
<p>If one can&#39;t possibly animate something like a hug, or a kiss, without it failing, how you animate more explicit emotives of the body? A massage for example? If one could animate these physical emotions with some degree of accuracy, it is my belief that one would have a game or program that exceeds others on a graphical and emotional standpoint.</p>
<p>You&#39;re right, people don&#39;t spin on the spot. Instead, they plop down on the couch, wave to someone to join them, and stare them in the eyes as they converse.</p>
<p>- Melody</p>
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	<item>
		<title>By: zoombapup</title>
		<link>http://mindflock.com/2009/10/why-no-hugs/comment-page-1/#comment-14</link>
		<dc:creator>zoombapup</dc:creator>
		<pubDate>Wed, 06 Jan 2010 11:23:28 +0000</pubDate>
		<guid isPermaLink="false">http://mindflock.com/?p=45#comment-14</guid>
		<description>Time for a new blog post on this.</description>
		<content:encoded><![CDATA[<p>Time for a new blog post on this.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Melody</title>
		<link>http://mindflock.com/2009/10/why-no-hugs/comment-page-1/#comment-13</link>
		<dc:creator>Melody</dc:creator>
		<pubDate>Wed, 06 Jan 2010 10:39:25 +0000</pubDate>
		<guid isPermaLink="false">http://mindflock.com/?p=45#comment-13</guid>
		<description>This also does not take into account subcultures within cultures and the difficulty of animating those. For example: In my group of friends, touchy-feely is the way to go. It&#039;s not uncommon to see a female or male go to greet another female or male with a sensual massage of the butt. Big hugs, big kisses, and just random behavior that in social public contexts of America (where I live) would be unnacceptable.&lt;br&gt;&lt;br&gt;If one can&#039;t possibly animate something like a hug, or a kiss, without it failing, how you animate more explicit emotives of the body? A massage for example? If one could animate these physical emotions with some degree of accuracy, it is my belief that one would have a game or program that exceeds others on a graphical and emotional standpoint.&lt;br&gt;&lt;br&gt;You&#039;re right, people don&#039;t spin on the spot. Instead, they plop down on the couch, wave to someone to join them, and stare them in the eyes as they converse.&lt;br&gt;&lt;br&gt;- Melody</description>
		<content:encoded><![CDATA[<p>This also does not take into account subcultures within cultures and the difficulty of animating those. For example: In my group of friends, touchy-feely is the way to go. It&#39;s not uncommon to see a female or male go to greet another female or male with a sensual massage of the butt. Big hugs, big kisses, and just random behavior that in social public contexts of America (where I live) would be unnacceptable.</p>
<p>If one can&#39;t possibly animate something like a hug, or a kiss, without it failing, how you animate more explicit emotives of the body? A massage for example? If one could animate these physical emotions with some degree of accuracy, it is my belief that one would have a game or program that exceeds others on a graphical and emotional standpoint.</p>
<p>You&#39;re right, people don&#39;t spin on the spot. Instead, they plop down on the couch, wave to someone to join them, and stare them in the eyes as they converse.</p>
<p>- Melody</p>
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		<title>By: Timothy</title>
		<link>http://mindflock.com/2009/10/why-no-hugs/comment-page-1/#comment-12</link>
		<dc:creator>Timothy</dc:creator>
		<pubDate>Wed, 06 Jan 2010 03:32:01 +0000</pubDate>
		<guid isPermaLink="false">http://mindflock.com/?p=45#comment-12</guid>
		<description>Non-contact greeting would be the easiest option, but, this circumstance can&#039;t be applied to all cultures and/or character that you may meet in a certain setting. Though, Markus does bring up a good point about how animation problems would be a problem with physical contact greetings between two characters, but, the overall effect on the player may not be as strong or as diverse if all greetings include no physical contact. At some point in time, consideration of physical contact greatings and interaction would almost have to be incorporated to include a new dynamic and different feel to the game-play.</description>
		<content:encoded><![CDATA[<p>Non-contact greeting would be the easiest option, but, this circumstance can&#39;t be applied to all cultures and/or character that you may meet in a certain setting. Though, Markus does bring up a good point about how animation problems would be a problem with physical contact greetings between two characters, but, the overall effect on the player may not be as strong or as diverse if all greetings include no physical contact. At some point in time, consideration of physical contact greatings and interaction would almost have to be incorporated to include a new dynamic and different feel to the game-play.</p>
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	<item>
		<title>By: zoombapup</title>
		<link>http://mindflock.com/2009/10/why-no-hugs/comment-page-1/#comment-11</link>
		<dc:creator>zoombapup</dc:creator>
		<pubDate>Tue, 05 Jan 2010 23:43:19 +0000</pubDate>
		<guid isPermaLink="false">http://mindflock.com/?p=45#comment-11</guid>
		<description>It definitely feels like a better idea to have non-contact greetings. But it will probably feel quite formal in most circumstances and for cultures that are contact-based (the proxemic literature suggests that certain cultures are more touchy-feely than others).&lt;br&gt;&lt;br&gt;Food for thought though.</description>
		<content:encoded><![CDATA[<p>It definitely feels like a better idea to have non-contact greetings. But it will probably feel quite formal in most circumstances and for cultures that are contact-based (the proxemic literature suggests that certain cultures are more touchy-feely than others).</p>
<p>Food for thought though.</p>
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	<item>
		<title>By: Markus</title>
		<link>http://mindflock.com/2009/10/why-no-hugs/comment-page-1/#comment-10</link>
		<dc:creator>Markus</dc:creator>
		<pubDate>Tue, 05 Jan 2010 22:07:42 +0000</pubDate>
		<guid isPermaLink="false">http://mindflock.com/?p=45#comment-10</guid>
		<description>Interesting thoughts. Given all the animation problems with greetings involving physical contact, it would seem prudent to use customs that do not involve physical contact. Namely gestures such as waving or a salute, but perhaps the easiest and most natural thing (depending on the setting) would be a system of bowing like in traditional Japanese culture. There is no contact and complicated social relationships can be expressed by exactly how two people would bow to each other.</description>
		<content:encoded><![CDATA[<p>Interesting thoughts. Given all the animation problems with greetings involving physical contact, it would seem prudent to use customs that do not involve physical contact. Namely gestures such as waving or a salute, but perhaps the easiest and most natural thing (depending on the setting) would be a system of bowing like in traditional Japanese culture. There is no contact and complicated social relationships can be expressed by exactly how two people would bow to each other.</p>
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		<title>By: Timothy</title>
		<link>http://mindflock.com/2009/10/why-no-hugs/comment-page-1/#comment-9</link>
		<dc:creator>Timothy</dc:creator>
		<pubDate>Tue, 05 Jan 2010 19:35:15 +0000</pubDate>
		<guid isPermaLink="false">http://mindflock.com/?p=45#comment-9</guid>
		<description>Resin,&lt;br&gt;&lt;br&gt;I see your point where, in a attribute based game, this would be a very cool concept to see. But, also take into consideration the varying degrees that that charisma level could take, and how differently other agents could possible react to another agent or your character, while also adding personality quirks to those different groups; the possibilities would be almost endless.</description>
		<content:encoded><![CDATA[<p>Resin,</p>
<p>I see your point where, in a attribute based game, this would be a very cool concept to see. But, also take into consideration the varying degrees that that charisma level could take, and how differently other agents could possible react to another agent or your character, while also adding personality quirks to those different groups; the possibilities would be almost endless.</p>
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	<item>
		<title>By: Resin</title>
		<link>http://mindflock.com/2009/10/why-no-hugs/comment-page-1/#comment-8</link>
		<dc:creator>Resin</dc:creator>
		<pubDate>Tue, 05 Jan 2010 19:02:15 +0000</pubDate>
		<guid isPermaLink="false">http://mindflock.com/?p=45#comment-8</guid>
		<description>The ideas here would be very interesting to see in games that utilize charisma or leadership attributes, like Morrowind or Mount and Blade. If these attributes were context sensitive and had to be based on observing non-verbal language of both characters and groups - well, that would be pretty cool.</description>
		<content:encoded><![CDATA[<p>The ideas here would be very interesting to see in games that utilize charisma or leadership attributes, like Morrowind or Mount and Blade. If these attributes were context sensitive and had to be based on observing non-verbal language of both characters and groups &#8211; well, that would be pretty cool.</p>
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